Atari Rush 2049 Arcade Video Game Internet Archive Post
This is going to be a lot of cut and paste of info found on the web. We have already lost so much over the years.
http://rush2049.tripod.com/pages/tracks.html
What is Tournament Edition?
Rush 2049 Tournament Edition (TE)
By David Guardino / BEELZABUB!
Rush 2049 Tournament Edition or TE is a superior game compared to the original version. In TE they made something special. It boasts more difficult handling, no abort cheats, a new race timer, new vehicles, and new tracks; basically a whole new feel. History Team RUSH was based at Atari games in Northern California but owned by Midway out of Chicago. They tested TE exclusively at 7 or 8 locations in Northern California, 1 location in Southern California and at least 3 locations in the Chicago area. (I only race at Starbase.) The owner of Starbase, Video Bob, has had an ongoing personal and business relationship with Atari, especially the RUSH team. They videotaped all our races for months to see if we could find any glitches. We did, and they were eventually changed to make the game better. Unfortunately after 9 months of testing and tweaking Midway and Atari cancelled their coin-operation games division, thus ending the worldwide release of TE. Midway wanted all the TE hard drives back from the test locations. But, with a lot of arm-twisting and pleading they allowed 3 locations, Starbase being one of them, to keep TE forever. No More Abort Cheats Harder To Drive More Accurate Time Tracking TE not only keeps track of your best lap time, but it also keeps track of your best time for each lap. Your lap time turns green if it is your fasted time ever for that lap. If you don’t finish the race though, it doesn’t save the time. Coin Collecting For The Bored Track 6 and Track 7 They are so well designed that you have to drive a different path on every lap. T6 had the STV insignia’s placed at certain areas on the track to be driven over and open up the next short cut. If you missed one, any chance of a good race time was eliminated. T6 and T7 had elements from the tracks on N64 ‘RUSH across America’ and track’s 3 and 6 from ‘Rush the Rock’ arcade racing game. With the demise of the Coin-op division, tracks 6 and 7 have never been unlocked for normal play! New Vehicles For Tournament Racing Of the two weekly designated tournament tracks one was always either T6 or T7. A lot of the time they had T6 and T7 both open as the tournament tracks. I had driven over 29,000 tournament miles (more than anyone) by the time Midway pulled the plug on TE. I had opened all 4 of the new cars, and 14 of the 16 new paint jobs that are unique to TE. Car 1: A Low-rider 1999 Chevy Short-bed 1/2-ton Pick-up. (Very cool but very big vehicles). Car 2: F1 McClaren (Nice small cars). Car 3: 1930’s Ford T-Bucket Roadster (Nice small cars also). Car 4: The Low-rider Cadillac (Huge cars even bigger than the muscle cars or the trucks) TE Is The Best! Thanx |
Codes During the race
Universal Codes:
60# • Toggles higher and lower frame rates.
8675309# • “Jenny” ends the current game, you will not get another game!
666# • Mirrors the track while in game (Use caution… can be very tricky.)
Solo Game Codes: (Be aware when you use these codes, your scores will not be allowed on Fast Times.)
667625# • Sets the handling of your car to “NORMAL”
23826233# • Sets the handling of your car to “ADVANCED”
3987363# • Sets the handling of your car to “EXTREME”
75477379# • Makes driving surfaces “Slippery”
66664728# • Simulates “moon grav”ity approx 1/6th earth relative.
5874837# • Simulates “Jupiter” gravity twice earth relative.
8265968# • Assigns a tank like mass to your car. “TANK YOU”
327837# • Allows your car to obtain higher speeds. “FASTER”
How to clear phantoms during Solo/No Drone play
86# – All
87# – Best racetime
88# – Best in past time period
89# – Last racer
90# – Free play car (Only if machine set with free play on – from Beamer)
Embeded Drivers
00 RUSH2049
000 OHOHOH
0001 JYNAX
1 JR
2 STV
3 AMH
4 ICE
5 10DER
6 RIK
7 KAR
8 8-J
9 BRI
22 KAR
051 BIG_RIK
69 YIN-YANG
89 89#
123 ICE.MAN
213 CHIEF.ROCKA
369 MAVERICK
666 DEVIL!
0728 KINGAPB
777 GOD
0837 GRMO
911 COPCAR
0971 RANDO
999 8-J
1111 MOJORISON
1122 GILA
1234 KANEDA
1340 HWY-STAR
1701 VECSTER
1864 PANZER_KUNST
1954 MOKRIS
1980 JAMES.T
1999 CHUPAS
2000 DESIGN.101
2049 2049.MILES
2234 MR.WIZARD
2517 CONTENDER
2771 GIMP
3225 GROOVY
3321 TETSUO
3737 POINTLESS
4321 TOADBOY!
4567 SQUIRREL
5083 WHITE.SHADOW
5205 GENOCYDE
5555 LEADFOOT
6666 POINTLESS
7377 CAPN_CRUNCH
7654 FUBAR
8598 WHODUNNIT?
8888 METAL
9778 TOM.T
9813 J.L.M
9833 THESUGARPLUM
9959 DEBBIE
9999 ROAD.KING
14688 BRANDY68
082571 DOCTORAD
8675309 JENNY
9999999999 STOP
The following TrackInstructions are only applicable to standard edition:
Track 1 - Rush 2049 - Solo
From Kent / Design 101![]() LAP 1 LAP 2 LAP 3 Notes: |
Track 2 - Rush 2049 - Solo
From Kent / Design 101
EXTREME CAR, MANUAL SHIFTER LAP 1 Lap 2 LAP 3 The key to this track is clean driving and no skidding. A 5 m.p.h. difference can drop you from 3:12 to 3:15 easily. Avoid all grass barriers when possible. |
Track 3 - Rush 2049 - Solo
From Kent / Design 101![]() Lap 1 – Start the race by turning right and driving through the columns to strawberry hill. As you start your jump, look to the bottom of the screen and wait for the top of the hill to disappear below you. Then hit abort. If you do it right, you should reappear just before the right curve shortcut. The farther right you are on the jump the better the abort. Accelerate on the curve and hug close to the buildings as you approach the main road. Jump at an angle back onto the main road just to the left of the green divider. Accelerate past 180 and cross the first checkpoint at 17:60 or better. Jump through the first checkpoint and land to the right of the green divider. To your right, there is a shortcut entrance that leads to a blue striped bank curve just past the overhead crosswalk. Jump into the shortcut and land as close to the left wall as possible. Keep accelerating and leave the shortcut with your two right tires touching the ground. Drive between the two pillars and stay within the two right lanes as you turn right. Cut close to the wall in the right curve and then powerslide to your left to the detour shortcut. Cross the second checkpoint during your powerslide and cut very close to the wall as well. Accelerate up the incline and jump across the main road at 175. Stay to the right as you continue to up the road. There will be a dark burm on your right. For consistency, you should jump off the burm aiming just to the left of the large pine tree. Also, use the radar dish as a guide. Land back on the main road and accelerate to the third checkpoint at 190 with a time of 49:00. Jump over the slope and land on the left side of the main road. Powerslide right and ease into the third lane from the right. Stay on the main road and begin your series of jumps at about 183. Jump to the left side of the road. This will give you a fast, straight line down to the finish line for the final stretch. On the last jump before the finish line, aim for the column on the right side of the road. Jump from the left side of the road towards the column. Keep accelerating through the column opening as you complete your lap of 1:05:90 or better. Lap 2 – On Lap 2, use strawberry hill again. Do not abort this time. Use the green and brown borderline on the left side of the hill as a guide to keep your car straight. Do not use the clutch for the jump. You should land just before the right shortcut in front of the dark sign post. Again, cut close to the right edge while keeping your speed up. Complete lap 2 the same way as lap 1. Your 1st checkpoint time should be 14:10 at 186. Checkpoint 3 should be 45:00 at 190. Lap 2 should be 1:02:30 at 196. Lap 3 – Lap 3 is done the same as lap 2 up to the second checkpoint. Take the detour shortcut up to the main road, staying on the right side. Cut left and jump over the main road to the green hill that leads to the three radio towers. Jump and land between the two trees in 2nd and drive to the spine of the hill. The spine is directly in front of you as you land and angles up to the third radio tower located furthest away from you. Use the third tower/antenna as a guide to lead you up the spine. Drive up the spine in 1st gear, jump in the air towards the tower/antenna furthest away from you, and land inside the shortcut pit between the towers. You should land on all fours with the road ahead of you. Accelerate through the pit shortcut using caution around the fans. The best way to approach the fans is in the middle of the road. Try to anticipate which blade will be crossing your path so you can either steer left or right. You should reach a top speed of 201 in the pit with a total lap time of 1:01:00. Your average racetime should hit around 3:11:00. Good races can hit below 3:09:00. |
Track 4 - Rush 2049 - Solo
From Kent / Design 101
EXTREME CAR, MANUAL SHIFTER LAP 1 Lap 2 Lap 3 The more you turn your wheel, the more you lose speed. Learn to glide into your turns to keep your speed up. The abort cheat is crucial for low times. When you abort, you should be placed just before the checkpoint. As you turn around, you should barely cross the checpoint to maximize your time. Learn to shift just right. Normal shifting is done when your rev speed hits the first red bar. If your wheels are spinning during the turnaround, try shifting at the 2nd or 3rd red bar in first gear only. |
Track 5 - Rush 2049 - Solo
From DUT ![]() At the starting line, turn wheel completely to the right (I assume here that you are playing against ghost cars). Hit the wall at your right and race backwards to the half pipe. Head for the white lines at the exact middle of it and press ABORT (1) as soon as your front tires are on it. Hit 1st gear, haul ass to the top of the little hill, keep far left lane (don’t tread on sidewalks), and a few meters before the top hit 2nd gear and control gas feeding. Before taking off in the air, make sure you give the wheel a little hit to be sure your car is heading right, pointing to the entrance of the cathedral alley, just after it. Land and then full gas + 3rd gear, this alley turn can be taken in 3rd with gas to the floor. You have to hit the left wall at the beginning of the alley, it will give you speed boost. Head then to the back door behind the tree and then press ABORT (2) as soon as your car touches the sidewalk just before it. Reappear in 2nd gear, make a hard left turn and go crash (3) into the wall at your left (crash into the 3rd light spot on the wall, start counting from far corner). Definitely DON’T crash into the wall in front of you, this is slower. Better use the wall at your left. So crash there and let yourself burn. Reappear in 1st gear, but hit 2nd IMMEDIATELY. Stay in far right lane, ready for the mech-warrior turn. Approach in 4th gear at full speed, take the little jump before the turn, then as you land hit 3rd gear with gas feeding controlled and point to the interior of the turn. I mean you have to take it as close to the apex as possible. The closest to the interior you make it, the fastest you will get out of the turn. Remember: 3rd gear with half-acceleration i.e. push gas pedal in a half-way. Then as you are in the turn, full gas and hit the wall at your right at the end of the turn. It gives you speed boost. 1st lap: the train area. Approach in 4th gear full speed. There is a yellow/black wall before the train, hit it in the exact middle with the front of your car, then bump again on the train, it gives you little speed boost. No speed loss there. Haul ass to the part before the halfpipe (houses..). Approach from far right, cut into the grass, then cut to the fence and bump on it, hit then 3rd gear and cut the house still in 3 rd. Bump into the house at the exit of this turn then haul ass to halfpipe STILL IN 3RD GEAR very important. Make the halfpipe by using the lower middle of it, don’t go too high on the halfpipe, you would lose time there. Then as you approach the finish line / checkpoint, find the best spot where to hit ABORT (4) to go back to the halfpire and do the crash/abort cheats again & again. My time using this method is 3’48″31 (against computer clones, it’s faster ) |
Coins:
Each track contains 100 hidden coins. You can unlock 4 new paint jobs for car #5 on each track by collecting those 100 coins. Once you have collected all 100 coins for a track the coins reset. Maximum coins to collect is 1000. You get nothing special for collecting 1000 coins on all 5 tracks. In TE you can collect over 100,000 coins per track. Why? We have no idea…
Unlocking coin cars on a track does not make that car unlocked on another track.
There are several coins that you can see through out the different tracks that you can not get to.
Track 1 - rush2049.tripod.com Courtesy Hamster (a.k.a. CHIA_PET) 2 coins behind warehouse on marina 6 coins at entrance and exit of blue shortcut tunnel. 3 coins in building behind glass doors after gas station on right. 2 coins behind trolley on right at the top of Lombard Street. 1 coin at angle of wide right turn. 10 coins in loop the loop through Civic Center in first subway entrance left path. 10 coins beside track of subway first entrance. 20 coins on center platform in Civic Center room through the subway Rush logo. 1 coin at the bottom of large Civic Center room through the subway Rush logo. 1 coin at subway exit. 2 coins in green box before second subway entrance on the left opened by Rush logo on box. 1 coin behind the second subway entrance on the right side behind glass doors. 1 coin in alley of building just after above coin. 1 coin in blue building entrance on left just before 4th checkpoint. 1 coin just across street of above coin just below loop the loop exit behind pillar with green wall. 1 coin just before houses on left just before finish line. 36 coins in Atari building accessed on 3rd lap through the trolley entrance on the right, just before the 2nd checkpoint. 1 coin in "the palace of fine arts" roof accessed only by going down the other hole from above area, across river and into gazeebo ramp.
Track 2 - rush2049.tripod.com From Beamer 6 At the start take the shorcut thru the courtyard, leading to the white building with the green steps. At the gold statue, look left and you will see a channel. 14 In white building with green steps, there is no roof so you must drop in. Hitting the steps on the side you can hit at 120 mph and hit the brakes as you take off and you should fall in. 2 Behind orange building on the right, just after the first checkpoint. 5 On the 3 jump dirt road shortcut (only after the first lap) 2 Just before 2nd checkpoint, go left across a small bridge (over the left side dirt path shortcut) and there is a coin in the back corner and in the middle of the building. 1 Just past the 2nd checkpoint look at the windmill building. There are glass panes on the ground level on the left and right, go around the panes on the left to a small alcove with yellow walls. 1 Just as the shortcut turns to dirt at the pond, hang a left and follow the road to the top and left again. 1 Go across the pond to the left of the track and there is a lone coin in the courtyard. 1 Directly across from the black speakers just after the pond, there is a small alcove with yellow walls on the right side of the road. Get the lone coin 4 Just after the third checkpoint you either jump or use the ramp onto the interstate, once on the interstate backtrack to the end for the hidden coins. 4 At the 4th checkpoint bear to the right but slow and stay on the ground. The first alley on your left side has a small channel in the back right. 5 Past the monument between the 2 garages, drop down into the space. There are 5 coins, it only looks like 4 but the 5th is doubled up on the right side. 5 After getting above coins, drop down to the next level, then drop down again and tucked back against the wall on the ground level are 5 coins. 1 At the 4th checkpoint bear right and make the jump onto the building and into the parking garage. Behind the second to last pillar is a lone coin. 10 At the 4th checkpoint bear left and make the jump to the roof and into the tunnell. Brake hard and grab the coins but keep turning left and back. At the edge of the grass and trees is an STV logo. Get near it and you will hear "RUSH". Drive towards the finish line down the staircase on your left. 8 At the end of the staircase do a 180 degree turn and head into the cave that is right beside you. Grab the coins and look to the right for the gate that was opened by the Rush symbol. Follow the path. 30 The path leads out to a conical shaped object with the coins all on the rim. Hit the cone pointing upwards and gas to the floor untill you start moving in a circular pattern to grab the coins.
Track 3 coins - rush2049.tripod.com From WHY Thanks to Beamer for the coin count 7 coins under first bridge 40 coins in secret area accessed by running over logo 9 In channel behind gate opened by logo. 12 Up on back right side of half pipe 7 In middle on the ground of halfpipe 11 Up on the left rim 1 coin hidden on the wall at the top of the yellow half pipe (thanks Hamster) 3 coins off in town between buildings on short cut 2 coins in the back of those buildings 1 coin in train entrance on the right 3 coins up and over pedestrian bridge 1 coin in door way of Japan town building 1 coin on roof of building (accessed by jumping up the left side of the ramp to the blue shortcut) 8 coins in reservoir off to the right (accessed by jumping of the hill to the right of the detour shortcut) 1 coin to the left behind the radio building just past the dirt stretch 10 coins in the Radio towers/LAVA shortcut at the end (accessed by driving up and falling into the steep hill to the left of the first jump on the detour 6 coins on the left side of the Radar dish tunnel/shortcut 1 coin in the back of the building to left of radar dish ( go between the two buildings to the back left corner 6 coins behind building on the left coming down the hill to the start line (several entrances) 10 coins to the right up top in green short cut tunnel on the way to the finish line
Track 4 Coins - 1 lap - Beamer Get all 20 coins in the loop, take the big jump to the left building, turn around at the dropoff and get the 7 tucked in at the drop, go back the right way and grab the 6 in the alley, turn around and head backwards and turn right to grab the 7 tucked behind the building, head back along the wall towards the guard gazeebo and loop back down the pier to collect the 7, and hit abort. At the end of the building turn around to the right and grab the lone coin at the end of the pier and abort. Next jump onto the top of the prison and grab the 16 coins hit abort turn around and grab the lone coin the 10 in a row and the 5 at the end of the loop within the prison, head the right way and loop u turn left into the basement exit and grab the 3, hit the 10 coins on the right, then grab the 6 in the green pipe, and then the final coin at the end (beginning of the shortcut to the basement) VOILA in one lap!
Track 4 Coins, 2-laps Faq - rush2049.tripod.com From Beamer 1.) Do the loop at the left of the start. There are 20 coins. You have 1 other try to get all the coins, but try to get them in one pass to make counting easier. 2.) At the next checkpoint the track forks to a dirt road to the right and a regular road with orange and white guardrails on the left. Take the left staying to the right of the road. Just before the road ends begin veering left. You will land on the roof of a building. Have the brake on when you land BUT KEEP CONTROL. Veer to an opening on the roof the left a black and yellow striped sign like this <<<<<<<< After you go thru the opening (you should still be going rather slow) stomp the gas and whip the wheel lock (either direction). You will land and do a 180. Back against the wall of the drop-off you will see 7 coins. When getting the first coin (either side) cut the turn shorter then you think, the back end will come around and get the coin, and do the same thing at the last coin in the line. The goal is not to stall out. Check, you should now have 27 coins. 3.) After getting the 27th coin, point downhill to the next set of coins as fast as accuracy allows. You will get 6 coins in the line. You should now have 33 coins. After the 33rd coin there is another dropoff, hit the brakes just before and whip the wheel right and gas it in the air. You Should be pointing backwards along the bottom of the building. GAS and GO! 4.) Follow the building all the way to the dead end and go right. You will see 7 coins, try to whip the car into a 275 degree turn into the coins (that way you can grab them at once and not have to worry about stalling) INSURE you have 40 coins before leaving. 5.) Go straight out of the building parrallel to the dead end wall heading towards the guard house and head the wrong way towards the dirt road. Once the concrete changes at the wall, whip to the left and head down the pier. Go slow enough so that you can grab the closest coin and the rest in a straight line (preventing turn arounds). MAKE sure you now have 47 coins....at the 47th coin press abort. 6.) Full speed ahead! Do not slow down to get the lone coin at the end of the pier jump, you have to do another lap anyways and can grab it at full speed next time. After the interstate loop you will head to the checkpoint. Begin slowing down at the checkpoint and veer left towards the tunnel. There is 1 coin a little ways down in the entrance. Keep a constant speed of approximately 140 mph.... you may be able to do faster with practice BUT if you mess it up it will take another game to get all the coins. Right after the tunnel into the pipe there are 6 coins, get them and whip the wheel right, you should land in the prison basement with 54 coins. Bear left and try to grab the left most coin running parrallel to the wall, there are 10 coins total. You should now have 64 coins....if you missed any coins in this area GO BACK and get them. You can make 1 mistake on the track and thats it. At the exit of the basement there are 3 coins, slow down when you noticed the red lights flashing and hit the center coin straight on to get all three. You should now have 67 coins. HAUL butt. 8.) Do the loop and pick up any lone coins you left behind from lap 1 (hopefully there are none). At the check point bear right to the dirt road and bear right on the road to the pier. Full speed to the pier jump and grab the lone coin. You should now have 68 coins. Haul Butt. 9.) After the interstate ramp and the checkpoint pass up the tunnel and follow the track, try to keep to the left of the road during the hard left. Line your car up to the left of the yellow double lines on the road heading to the prison, keep the speed at about 145mph. If you hit the hill at 145mph you will just barely hit the grating leading to the top of the prison. Bear the car right and hit the brakes in the air. There should be a line of 8 coins directly in front of you, grab all 8 and take a u turn into the break in the skylights to your left and head back the wrong way. Take a right and go over 2 rows of skylights, take another right (heading straight) and grab the 8 coins and press abort. You should now have 84 coins. Note: if you hit the grating too fast you will land in the center of the prison, take a u turn to the right thru the opening and hit the coins from that direction, and circle back to the other side. 10.) After hitting abort stamp the gas and whip the wheel as the cpu drops you down in front of the checkpoint. This should do a 180 and point you the wrong way. Don't be tempted to cross the checkpoin for more time as the coins have already offset any additional time you were allotted at the checkpoints. Take a left as the rock on the left changes to concrete and grab the lone coin in the corner for 85 coins. Head the wrong way to the jail cells and grab the ten coins for 95. Keep heading the wrong way towards the loop the loop exit and SLOW WAY down and sideswipe all 5 coins for 100! The time should be counting down very close to 0. By slowing down you can grab 3 and do a tight loop for the last 2 regardless of time! 2 laps 100 coins! Your Problem should be.. 1.) Stalling in the tight spots. 2.) Oops in the green tunnel. 3.) Hitting the edge of the roof or the air ducts on the prison, and flipping. If you do these correctly with little scrapping and no other aborts in the track, time will be the least of your problems!
Track 5 - Coins
Track 5 Coins – – rush2049.tripod.com From WHY (Coint count from Beamer) ![]() 1) 1 – coin in right side street off to the left PAST the first right short cut (the one to the cathedral) The ramp area is last. 22) 1 coin in last warehouse pier alley way at the end RAMP |