Pinball Doctor Coin-Op Amusement Repair and Maintenance (406) 545-4824 (Let it Ring!)Posted on by pindoc
This one of a kind, custom game is converted from 1973 Midway Pong Clone. Simple controls and navigation for ideal home use. Art is original paint and looks incredible. Display is a commercial 17″ LCD panel. The brain is a common 60-in-1 board trimmed down to the best 35 games of the era. A little shorter upright, so taller people will want a bar stool.
Pinball Doctor Coin-Op Amusement Repair and Maintenance (406) 545-4824 (Let it Ring!)Posted on by pindoc
Check contacts at Extra Ball Relay, Z1, Z2, 1st Ball Relay, Motor 1A and Add Player Relay… All Good!
Turns out it was the “Hole Switch” Bouncing at the same time as the “Trough Switch” was being activated causing enough voltage drop to fail to trip the Add Player Relay.
Pinball Doctor Coin-Op Amusement Repair and Maintenance (406) 545-4824 (Let it Ring!)Posted on by pindoc
Black Knight Sword of Rage Info Direct from Designer Steve Richie’s facebook:
While reading Pinside, I see that some people are having problems with their Pro’s. Here’s some fixes for you:
1) If the ball is flying off the right wire ramp near the right
flipper here’s what you need to do: Run the ball up and down gently on
the lower section of the wire ramp. You will feel the ball hitting a
screw end. Gently lift the wire ramp with your hand from underneath
(it’s flexible) until the ball flows down the wire ramp smoothly. If it
doesn’t fix the problem, lift a bit higher and harder. Once set, the
wire ramp will stay put, and the ball won’t touch the screw any longer.
2) If the Shield one way gate traps the ball under it, do this: With
the game turned off, lift the shield with one hand and find the gate
wire with the fingers of your other hand. Flex the wire gate all the
way up a few times. This gate is a spring gate, with a piece of spring
steel forcing the gate to close after the ball passes through to the up
kicker. Flex it, and the sticking problems will go away. It will still
be possible for the ball to stop under the wire, but when adjusted
correctly a few flips on the right flipper lets the ball fall into the
up kicker. It gets better with time and break in.
3) Black
Knight Sword of Rage was designed to play at 6.5 to 7 degrees. While I
realize game owners can do as they wish with their games, this game
plays fast at 6.5-7 degrees. Making it steeper is absolutely cheating,
because it removes the side-to-side action that makes the game
interesting. I hate a float-y game as much as you guys do, ya think? 🙂
It is fun to learn to react with the right nudges and flipper skills
to keep the ball in play, and is part of the Black Knight’s challenge.
It will help improve your game play skills. Side-to-side ball action
when mastered also affords some really cool ways of knocking down the
drops, scoring the Ball Saver in the left drain and setting up for nice
feeds to the flippers. BKSOR has made me a better player, but👑 I am no champion.
With the Premium and LE, a steeper slope is not a good idea. Besides
cheating, fewer shots will make it to the upper playfield through the
Flail Lane.
All NIB pins need some small adjustments to get them
to play near perfectly. If you ask any experienced owners, they will
tell you the same thing. While we at Stern strive to make sure your
games work well, sometimes things are missed or change in transit and
handling. If you aren’t a klutz and have some mechanical sensibilities,
don’t be afraid to make adjustments when something isn’t working quite
right. If mechanics aren’t your thing, there are plenty of people on
Pinside that can help you get it right. I’m thinking Lloyd, Levi, and
if you ask me for help, I will do what I can. Just write here on my
Facebook page. I don’t know all games, but I know mine pretty well.